Available for freelance & contract work

Full-Cycle Unity Developer
for Hire

From prototype to launch — mobile, PC, and web games. 3+ years of commercial Unity experience, 14+ shipped titles.

14+
Games Released
3
Platforms
3+
Years in Unity
8+
Years in Dev

Full-Cycle Game Development

I handle every stage of production so you don't have to juggle multiple contractors.

🎮

Unity Development

Gameplay systems, game architecture, custom tooling, and editor extensions — built clean and maintainable.

📱

Cross-Platform Publishing

Shipping to Google Play, App Store, Steam, and web (itch.io / WebGL). I handle builds, configs, and store assets.

Shaders & VFX

Custom Shader Graph materials and visual effects that make your game look unique.

🌐

Multiplayer Integration

Real-time multiplayer using Photon Shared Mode — rooms, synchronization, and session management.

Performance Optimization

Frame and memory profiling, draw call reduction, Addressables asset management, and mobile-first builds.

🎨

3D Art & UI Design

3D modeling, rigging, and animation in Blender. UI/UX design and vector icon production in Figma.

Shipped Games

A selection of titles I've built — from solo indie projects to small-team collaborations.

PC / Steam Shaders Procedural

Serendipalette ↗

Extensive custom shader work, procedural generation, and 3D modeling — solo dev project released on Steam and itch.io.

PC / Steam Custom Physics Team of 3

a Difficult game about Wheelchair ↗

Custom wheelchair physics model built from scratch, extensive level design, and full production in a three-person team.

Mobile Multiplayer Procedural

Dandy's Rooms ↗

Real-time multiplayer via Photon Shared Mode, procedural levels, unique character creator, memory & frame optimization.

Plus more titles on Google Play

Tools & Technologies

Deep expertise in Unity, with a full-stack background that makes me self-sufficient across the pipeline.

Game Engine
Unity Shader Graph Addressables Photon
3D & Design
Blender Figma Rigging Animation
Platforms
Android iOS Steam WebGL
General Dev
C# Node.js React Docker

Senior Engineer Turned Indie Dev

I spent years building large-scale web systems at a major tech company (main search page, millions of users) and leading dev teams before going all-in on game development in 2023.

That background means I bring engineering discipline to game dev — clean architecture, real profiling, and shipping reliability across 14+ titles on three platforms.

I work independently, communicate clearly, and take projects from concept to live product without handholding.

View Full CV
MaximTenGames / SATEKI GAMES
Game Developer — Unity, Blender, Figma
Jan 2023 — Present
Bright Data
R&D Developer — Node.js, Redis
Jul 2022 — Sep 2023
Yandex
Senior Software Engineer — React, Java, Node.js
Aug 2019 — Mar 2022
Rocket Firm Digital Agency
Team Lead — PHP, React, React Native
Sep 2017 — Aug 2019

Let's Build Something

Tell me about your project — I'll get back to you within 24 hours.

Whether it's a prototype, a full production contract, or bringing a stalled project across the finish line — I'm open to discussing it.

[email protected]
Send an Email

Available for remote freelance & contract work worldwide.